Box2D video tutorials on collision filtering

Gushiku Studios has posted three Box2D tutorials to Youtube. They primarily deal with applying collision filtering for interesting effects for games and apps.

The first video is a tutorial detailing how collision filtering works via category and mask bits in Box2D. You can find that video here.

The next video demonstrates an approach to implementing one-sided platforms using sensor fixtures. You can find that video here.

RUBE + RubeLoader + libgdx + Box2d video = FTW

Gushiku Studios has posted a Youtube tutorial on using RUBE with the RubeLoader for the cross-platform development frameworks libgdx. What is RUBE? It stands for "Really Useful Box2D Editor" and the name definitely fits! You can check out more information about RUBE on iforce2d's website.

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